#ifndef CONFIGFILEDATA_H
#define CONFIGFILEDATA_H

#include <stdlib.h>
#include <string.h>

using namespace std;

struct configFileDataStruct
{

	// Position and orientation (lookat)
	float	camDefaultEyeX		;
	float	camDefaultEyeY		;
	float	camDefaultEyeZ		;
	float	camDefaultCenterX	;
	float	camDefaultCenterY	;
	float	camDefaultCenterZ	;
	float	camDefaultUpX		;
	float	camDefaultUpY		;
	float	camDefaultUpZ		;



	float	camRotationSpeed	;
	float	camTranslationSpeed	;


	// Terrain
	char	terrainImageFilePath[256];
	char	terrainTextureImageFilePath[256];
	int		terrainWidth		;
	int		terrainHeight		;
	float	vertexHeightFactor	;

	// Sphere
	int nu;
	int nv;
	char sphereTexImage[256];

};
#endif